Gamification: What is it?
Merriam-Webster defines gamification as “the process of adding games or gamelike elements to something (such as a task) so as to encourage participation.”
The basic concept of gamification refers to the use of game elements, points, awards, and ranks to inspire people to participate in a community. In other words, gamification is about making something potentially tedious into a game. Gamification is effective because it encourages people’s natural desire for personal challenges, goals, and achievement.
Similar Concept from the Bible
“And let us consider one another to provoke unto love and to good works:” (Hebrews 10:24.)
When we lived as sinners, we provoked one another unto sin. We nagged or even ridiculed people until they __________ (fill in the blank).
The author of Hebrews is closing in on this concept of the flesh; paralleling it to life in the Spirit.
The Greek word for provoke is:
paroxusmovß Paroxusmos (par-ox-oos-mos’);
- an inciting, incitement
The Oxford Dictionary defines “inciting” as: To urge or persuade (someone) to act in a violent or unlawful way.
That is a rather strong word. Nevertheless, it is being used as an oxymoron in conjunction with love and good works.
We are to stir up, provoke, persuade feelings and actions of love and good works. In other words, instead of what kind of trouble we can get in, we should go see what kind of love and good works we might be able to instigate.
Using this mindset, we are establishing a gamification system among our fellowship to encourage:
- words of encouragement,
- learning and training